10. October 2005

HDR – Half Life 2: Lost Coast

Filed under: Uncategorized — shelldweller @ 21:41

“In fact, any scene in which the light sources can be seen directly is high dynamic range.”

[…] The design brief for Lost Coast was to push the limits of current high-end systems. Most games are
designed to be playable on a wide range of systems to ensure the potential market is as wide as possible.
Indeed, Half Life 2 remains very playable on some pretty lethargic hardware.
This requirement was tossed out the window for Lost Coast […]

Full article on HDR and HL2 Lost Coast

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